Building a Typechecker from scratch

Essentials of Type checking and Inference

Course overview

Untyped programs are often prone to errors, runtime exceptions, and can make debugging much harder. That’s why many production languages implement a static typechecker — an extra module, which is aimed to increase programs safety and make development simpler.

Type checking or type inference? What is Type theory and Type judgements? Is my language weakly or strongly typed? And how am I actually going to implement a typechecker?

There are so many questions when it comes to implementing this module. If you’ve been asking those questions in implementing your programming language, or just want to understand how typeckechers work under the hood, on a hands-on practical implementation, this course is for you.

Often related books on Type theory and type judgements go to theoretical aspects viewing types as mathematical sets, not explaining how actually to build a practical typechecker. I believe we should be able to build and understand a typechecker for a full programming language, end-to-end, in 2-4 hours — with a content going straight to the point, showed in live coding sessions as pair-programming and described in a comprehensible way.

In the Building a Typechecker from scratch class we focus specifically on a static typechecker, and build a similar to TypeScript, Java, etc. We slightly touch Type theory and already since the first lecture go into the practical implementation.

Implementing a typechecker would also increase your engineering level, as it touches several aspects of data structures and algorithms.

Prerequisites

An optional prerequisite for this class is the Building an Interpreter from scratch (aka Essentials of Interpretation) course, where we build an AST-interpreter for a full programming language. Unless you already have understanding of how programming languages work at this level, i.e. what eval, a closure, a scope chain, environments, and other constructs are — it is recommended to take the interpreters class as a prerequisite.

Who this class is for?

This class is for any curious engineer, who would like to gain skills of building complex systems (and building a typechecker for a programming language is an advanced engineering task!), and obtain a transferable knowledge for building such systems.

If you are interested specifically in compilers, PL and Type theory, and want to build a typechecker module for your programming language, this class is also for you.

What is used for implementation?

Sometimes people think that to build a typechecker you certainly need to use some programming language which is itself “very related to types and type theory” (such as OCaml of other functional programming languages). But actually no! You can build a fully working typechecker in plain JavaScript, and cover all the aspects of the Type systems. And this is exactly what we use for implementation.

JavaScript, being the most popular programming language, should be accessible for many engineers, and also our goal is to provide a simple and concise implementation, not focusing on specifics of a host language. So the code should be portable to any language of your taste and choice: TypeScript, Rust, OCaml, C++, Python, etc.

Note: we want our students to actually follow, understand and implement every detail of the Typechecker themselves, instead of just copy-pasting from final solution. Even though the full source code for the typechecker is presented in the video lectures, the code repository for the project contains /* Implement here */ assignments, which students have to solve.

What’s specific in this class?

The main features of these lectures are:

  • Concise and straight to the point. Each lecture is self-sufficient, concise, and describes information directly related to the topic, not distracting on unrelated materials or talks.
  • Animated presentation combined with live-editing notes. This makes understanding of the topics easier, and shows how the object structures are connected. Static slides simply don’t work for a complex content.
  • Live coding session end-to-end with assignments. The full source code, starting from scratch, and up to the very end is presented in the video lectures

What is in the course?

The course is divided into four parts, in total of 20 lectures, and many sub-topics in each lecture. Below is the table of contents and curriculum.


PART 1: TYPE THEORY AND BASIC TYPES
In this part we start talking about Type theory, type checking and type inference, and also build the foundation of our typecker. We establish the basic types, implement variables, talk about Typing Environment, and build a parser.
PART 2: FUNCTIONAL PROGRAMMING
In this part we focus on different types of functions — user-defined, built-in functions, inner function and closure, recursive function and anonymous lambda expressions.
PART 3: TYPE DECLARATIONS AND CLASSES
In this part we implement constructs aimed to define new types. Topics of type alises and OOP classes are considered.
PART 4: GENERIC PROGRAMMING
In this part we continue with type declarations, and talk about Union types, and also implement generic functions.


Your Instructor


Dmitry Soshnikov
Dmitry Soshnikov

Dmitry Soshnikov is a Software engineer, and a lecturer on different computer science topics.

He is passioned about education, and focuses on high-quality educational content: concise and straight to the point animated lectures with live-editing notes.

You will learn:

  • Compilers and interpreters: building a Programing language
  • Garbage Collectors (Automatic memory management)
  • Theory of programming languages
  • Automata Theory: Building a RegExp machine
  • Parsers theory: Implementing a Parser Generator

Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.

Get started now!